WIP
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@@ -0,0 +1,48 @@
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import SandPainter from "./sand-painter"
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import State from "./state"
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export default class Crack {
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private static padding = .66
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private x: number = 0
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private y: number = 0
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private angle: number = 0
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private painter: SandPainter
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private state: State
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constructor(state: State) {
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this.painter = new SandPainter(state)
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this.state = state
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this.init()
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}
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init() {
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let x = 0, y = 0, found = false, tries = 0
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while (!found && tries++ < 1000) {
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x = Math.random() * this.state.width
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y = Math.random() * this.state.height
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found = this.state.crackGrid[y * this.state.height + x] < 10000
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}
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if (!found) {
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console.warn("Unable to start crack due to timeout")
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return
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}
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const negative = Math.random() < 0.5
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let value = this.state.crackGrid[y * this.state.height + x]
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if (negative) value -= 90 + Math.floor(Math.random() * 4.1 - 2)
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else value += 90 + Math.floor(Math.random() * 4.1 - 2)
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}
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start(x: number, y: number, angle: number) {
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this.x = x + .61 * Math.cos(angle * Math.PI / 180)
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this.y = y + .61 * Math.sin(angle * Math.PI / 180)
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this.angle = angle
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}
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continue() {
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this.x += .42 * Math.cos(this.angle * Math.PI / 180)
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this.y += .42 * Math.sin(this.angle * Math.PI / 180)
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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import Substrate from "./substrate"
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import Weather from "./weather";
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import Weather from "./weather"
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const background = new Substrate("substrate-canvas", 20)
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let weather: Weather
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+9
-53
@@ -1,72 +1,28 @@
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// TS attempt of http://www.complexification.net/gallery/machines/substrate/index.php by laniaung.me 2025-06-02
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// TS attempt of http://www.complexification.net/gallery/machines/substrate/index.php by laniaung.me
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import State from "./state"
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import SandPainter from "./sandPainter"
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export default class Substrate {
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private state: State
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private readonly canvas: HTMLCanvasElement
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private readonly state: State
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constructor(id: string, maxCracks: number, colors?: number[]) {
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if (!colors?.length) colors = [ 0x3a1e3e, 0x7c2d3b, 0xb94f3c, 0xf4a462, 0xf9c54e ] // https://colormagic.app/palette/671eeb6c42273fc4c1bb1ac7
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let canvas = document.getElementById(id)
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let canvas = document.getElementById(id) as HTMLCanvasElement
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if (!canvas) {
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canvas = document.createElement("canvas")
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document.body.appendChild(canvas)
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}
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this.canvas = canvas
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this.state = new State(colors, maxCracks, canvas.clientHeight, canvas.clientWidth)
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}
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}
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class Crack {
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private x: number = 0
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private y: number = 0
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private angle: number = 0
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private painter: SandPainter
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private state: State
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constructor(state: State) {
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this.painter = new SandPainter(state)
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this.state = state
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this.init()
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}
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init() {
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let x = 0, y = 0, found = false, tries = 0
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while (!found && tries++ < 1000) {
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x = Math.random() * this.state.width
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y = Math.random() * this.state.height
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found = this.state.crackGrid[y * this.state.height + x] < 10000
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}
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if (!found) {
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console.warn("Unable to start crack due to timeout")
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return
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}
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const negative = Math.random() < 0.5
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let value = this.state.crackGrid[y * this.state.height + x]
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if (negative) value -= 90 + Math.floor(Math.random() * 4.1 - 2)
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else value += 90 + Math.floor(Math.random() * 4.1 - 2)
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const context = this.canvas.getContext("2d")
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context.fillStyle = "#fff"
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context.fillRect(0, 0, this.canvas.width, this.canvas.height)
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}
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start(x: number, y: number, angle: number) {
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this.x = x + .61 * Math.cos(angle * Math.PI / 180)
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this.y = y + .61 * Math.sin(angle * Math.PI / 180)
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this.angle = angle
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}
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continue() {
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this.x += .42 * Math.cos(this.angle * Math.PI / 180)
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this.y += .42 * Math.sin(this.angle * Math.PI / 180)
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}
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}
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declare global {
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interface Window {
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main: Substrate
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}
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}
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window.main = new Substrate("substrate-canvas", 20)
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}
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