Going back to the canvas thing
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+5
-5
@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using fxl.codes.kisekae.Entities;
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namespace fxl.codes.kisekae.Models
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@@ -10,14 +11,13 @@ namespace fxl.codes.kisekae.Models
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Mark = celConfig.Mark;
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Fix = celConfig.Fix;
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ZIndex = zIndex;
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Image = Convert.ToBase64String(celConfig.Render.Image);
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Image = $"data:image/gif;base64,{Convert.ToBase64String(celConfig.Render.Image)}";
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Height = celConfig.Cel.Height;
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Width = celConfig.Cel.Width;
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Opacity = (double)(255 - celConfig.Transparency) / 255;
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foreach (var position in celConfig.Positions) InitialPositions[position.Set] = new CoordinateModel(position.X, position.Y);
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Offset = new CoordinateModel(celConfig.Cel.OffsetX, celConfig.Cel.OffsetY);
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foreach (var position in celConfig.Positions) InitialPositions.Add(position.Set, new CoordinateModel(position.X, position.Y));
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}
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public int Fix { get; set; }
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@@ -27,7 +27,7 @@ namespace fxl.codes.kisekae.Models
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public double Opacity { get; set; }
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public int Width { get; set; }
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public int ZIndex { get; set; }
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public CoordinateModel[] InitialPositions { get; set; } = new CoordinateModel[10];
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public IDictionary<int, CoordinateModel> InitialPositions { get; set; } = new Dictionary<int, CoordinateModel>();
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public CoordinateModel Offset { get; set; }
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}
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}
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+1
-11
@@ -1,4 +1,3 @@
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using System;
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using System.Linq;
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using System.Text.Json.Serialization;
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using fxl.codes.kisekae.Entities;
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@@ -19,16 +18,7 @@ namespace fxl.codes.kisekae.Models
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var totalCels = configuration.Cels.Count;
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Cels = configuration.Cels.Select((x, index) => new CelModel(x, (totalCels - index) * 10)).ToArray();
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var summation = configuration.Cels.Aggregate(Set.None, (current, cel) => current | cel.Sets);
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if (summation == Set.None)
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{
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Array.Fill(Sets, true);
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return;
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}
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foreach (var value in Enum.GetValues<Set>().Where(x => (x & summation) == x && x != Set.None))
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if (value == Set.Zero) Sets[0] = true;
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else Sets[(int)Math.Log2((double)value)] = true;
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for (var index = 0; index < 10; index++) Sets[index] = configuration.Cels.Any(x => x.Positions.Any(y => y.Set == index));
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}
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public CelModel[] Cels { get; set; }
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