Nibble math works better than parsing things manually
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.IsolatedStorage;
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@@ -9,7 +8,6 @@ using fxl.codes.kisekae.Models;
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using Microsoft.Extensions.Logging;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using Color = System.Drawing.Color;
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namespace fxl.codes.kisekae.Services
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{
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@@ -30,20 +28,22 @@ namespace fxl.codes.kisekae.Services
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{
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_logger.LogTrace($"Reading palette {palette.FileName} from {directory}");
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var buffer = ReadToBuffer(directory, palette.FileName);
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if (buffer.Length == 0) return;
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if (buffer[..KissHeader.Length].SequenceEqual(KissHeader))
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{
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// Verify palette mark?
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if (buffer[4] != 16) throw new InvalidDataException("File provided is not a valid palette file");
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if (buffer[4] != 16) _logger.LogError($"{palette.FileName} is not a valid palette file");
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var colorDepth = Convert.ToInt32(buffer[5]);
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var colorsPerGroup = BitConverter.ToInt16(buffer, 8);
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var groups = BitConverter.ToInt16(buffer, 10);
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palette.Colors = GetColors(new BitArray(buffer[32..]), colorDepth, colorsPerGroup, groups);
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palette.Colors = GetColors(buffer[32..], colorDepth, colorsPerGroup, groups);
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}
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else
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{
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palette.Colors = GetColors(new BitArray(buffer));
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palette.Colors = GetColors(buffer);
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}
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}
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@@ -51,25 +51,27 @@ namespace fxl.codes.kisekae.Services
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{
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_logger.LogTrace($"Reading cel {cel.FileName} from {directory}");
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var buffer = ReadToBuffer(directory, cel.FileName);
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if (buffer.Length == 0) return;
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if (buffer[..KissHeader.Length].SequenceEqual(KissHeader))
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{
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// Verify cel mark?
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if (buffer[4] != 16) throw new InvalidDataException("File provided is not a valid palette file");
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if (buffer[4] != 32) _logger.LogError($"{cel.FileName} is not a valid cel file");
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var pixelBits = Convert.ToInt32(buffer[5]);
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var width = BitConverter.ToInt16(buffer, 8);
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var height = BitConverter.ToInt16(buffer, 10);
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var xOffset = BitConverter.ToInt16(buffer, 12);
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var yOffset = BitConverter.ToInt16(buffer, 14);
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GetCelImages(new BitArray(buffer[32..]), palettes, width, height, pixelBits, xOffset, yOffset);
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cel.ImageByPalette = GetCelImages(buffer[32..], palettes.ToArray(), width, height, pixelBits, xOffset, yOffset);
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}
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else
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{
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var width = BitConverter.ToInt16(buffer, 0);
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var height = BitConverter.ToInt16(buffer, 2);
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GetCelImages(new BitArray(buffer[4..]), palettes, width, height);
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cel.ImageByPalette = GetCelImages(buffer[4..], palettes.ToArray(), width, height);
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}
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}
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@@ -84,56 +86,83 @@ namespace fxl.codes.kisekae.Services
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return buffer;
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}
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private Color[] GetColors(BitArray bitArray, int depth = 12, int colorsPerGroup = 16, int groups = 10)
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private Color[] GetColors(byte[] bytes, int depth = 12, int colorsPerGroup = 16, int groups = 10)
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{
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_logger.LogTrace("Converting bit array to colors");
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_logger.LogTrace("Converting byte array to colors");
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var colorCounter = 0;
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var colors = new Color[colorsPerGroup * groups];
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var multiplier = depth == 12 ? 16 : 1;
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var data = new bool[bitArray.Length];
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bitArray.CopyTo(data, 0);
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var chunkSize = depth == 12 ? 2 : 3;
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var length = depth / 3;
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for (var index = 0; index < colorsPerGroup * groups; index += depth)
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for (var index = 0; index < bytes.Length; index += chunkSize)
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{
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var greenStart = index + length;
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var blueStart = index + length * 2;
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var red = GetValue(data[index..greenStart]) * multiplier;
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var green = GetValue(data[greenStart..blueStart]) * multiplier;
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var blue = GetValue(data[blueStart..(index + depth)]) * multiplier;
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colors[colorCounter] = Color.FromArgb(255, red, green, blue);
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colors[colorCounter] = GetColor(bytes[index..(index + chunkSize)], depth);
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colorCounter++;
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}
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return colors;
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}
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private void GetCelImages(BitArray bitArray, IEnumerable<PaletteModel> palettes, int width, int height, int pixelBits = 4, int xOffset = 0, int yOffset = 0)
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private static Color GetColor(IReadOnlyList<byte> bytes, int depth)
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{
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_logger.LogTrace("Converting bit array to base64 encoded gifs per palette");
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var data = new bool[bitArray.Length];
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bitArray.CopyTo(data, 0);
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if (depth != 12) return Color.FromRgb(bytes[0], bytes[1], bytes[2]);
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foreach (var palette in palettes)
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var redBlue = bytes[0];
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var red = (redBlue >> 4) & 0x0F;
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red += red * 16;
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var blue = redBlue & 0x0F;
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blue += blue * 16;
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var zeroGreen = bytes[1];
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var green = zeroGreen & 0x0F;
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green += green * 16;
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return Color.FromRgb(Convert.ToByte(red), Convert.ToByte(green), Convert.ToByte(blue));
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}
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private Dictionary<int, string> GetCelImages(IReadOnlyList<byte> bytes,
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IReadOnlyList<PaletteModel> palettes,
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int width,
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int height,
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int pixelBits = 4,
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int xOffset = 0,
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int yOffset = 0)
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{
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_logger.LogTrace("Converting byte array to base64 encoded gifs per palette");
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var dictionary = new Dictionary<int, string>();
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var step = (int)Math.Ceiling((double)8 / pixelBits);
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for (var paletteIndex = 0; paletteIndex < palettes.Count; paletteIndex++)
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{
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using var bitmap = new Image<Bgr24>(width, height);
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var pixelCounter = 0;
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var palette = palettes[paletteIndex];
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using var bitmap = new Image<Rgba32>(width, height);
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var index = 0;
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for (var row = 0; row < height; row++)
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{
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var span = bitmap.GetPixelRowSpan(row);
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for (var column = 0; column < width; column += step)
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{
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var pixelByte = bytes[index];
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var nib1 = (pixelByte >> 4) & 0x0F;
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span[column] = nib1 == 0 ? Color.Black.WithAlpha(0) : palette.Colors[nib1];
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if (column + 1 < width)
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{
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var nib2 = pixelByte & 0x0F;
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span[column + 1] = nib2 == 0 ? Color.Black.WithAlpha(0) : palette.Colors[nib2];
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}
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index++;
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}
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}
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using var memory = new MemoryStream();
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bitmap.SaveAsGif(memory);
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dictionary.Add(paletteIndex, Convert.ToBase64String(memory.ToArray()));
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}
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}
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private static int GetValue(bool[] data)
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{
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var bits = new BitArray(data);
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var value = new int[1];
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bits.CopyTo(value, 0);
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return value[0];
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return dictionary;
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}
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}
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}
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