Math is hard

This commit is contained in:
Lani Aung
2021-11-20 20:43:36 -07:00
parent 4060f3c69d
commit 720b387dd3
20 changed files with 1010 additions and 63 deletions
+19 -7
View File
@@ -5,17 +5,29 @@ namespace fxl.codes.kisekae.Models
{
public class CelModel
{
public readonly int Fix;
public readonly string Image;
public readonly int Mark;
public readonly int ZIndex;
internal CelModel(CelConfig celConfig, Render render, int zIndex)
internal CelModel(CelConfig celConfig, int zIndex)
{
Mark = celConfig.Mark;
Fix = celConfig.Fix;
ZIndex = zIndex;
Image = Convert.ToBase64String(render.Image);
Image = Convert.ToBase64String(celConfig.Render.Image);
Height = celConfig.Cel.Height;
Width = celConfig.Cel.Width;
Opacity = (double)(255 - celConfig.Transparency) / 255;
foreach (var position in celConfig.Positions) InitialPositions[position.Set] = new CoordinateModel(position.X, position.Y);
Offset = new CoordinateModel(celConfig.Cel.OffsetX, celConfig.Cel.OffsetY);
}
public int Fix { get; set; }
public int Height { get; set; }
public string Image { get; set; }
public int Mark { get; set; }
public double Opacity { get; set; }
public int Width { get; set; }
public int ZIndex { get; set; }
public CoordinateModel[] InitialPositions { get; set; } = new CoordinateModel[10];
public CoordinateModel Offset { get; set; }
}
}
+14
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@@ -0,0 +1,14 @@
namespace fxl.codes.kisekae.Models
{
public class CoordinateModel
{
internal CoordinateModel(int x, int y)
{
X = x;
Y = y;
}
public int X { get; set; }
public int Y { get; set; }
}
}
+25 -10
View File
@@ -1,25 +1,40 @@
using System.Collections.Generic;
using System;
using System.Linq;
using System.Text.Json.Serialization;
using SixLabors.ImageSharp;
using Configuration = fxl.codes.kisekae.Entities.Configuration;
using fxl.codes.kisekae.Entities;
namespace fxl.codes.kisekae.Models
{
public class PlaysetModel
{
public readonly int Height;
public readonly string Name;
public readonly int Width;
public readonly CelModel[] Cels;
[JsonIgnore] public Color BorderColor = Color.Black;
[JsonIgnore] public readonly string BorderColor;
internal PlaysetModel(Configuration configuration)
{
BorderColor = configuration.BackgroundColorHex;
Name = configuration.Name;
Height = configuration.Height;
Width = configuration.Width;
Cels = new CelModel[0];
var totalCels = configuration.Cels.Count;
Cels = configuration.Cels.Select((x, index) => new CelModel(x, (totalCels - index) * 10)).ToArray();
var summation = configuration.Cels.Aggregate(Set.None, (current, cel) => current | cel.Sets);
if (summation == Set.None)
{
Array.Fill(Sets, true);
return;
}
foreach (var value in Enum.GetValues<Set>().Where(x => (x & summation) == x && x != Set.None))
if (value == Set.Zero) Sets[0] = true;
else Sets[(int)Math.Log2((double)value)] = true;
}
public CelModel[] Cels { get; set; }
public int Height { get; set; }
public string Name { get; set; }
public bool[] Sets { get; set; } = new bool[10];
public int Width { get; set; }
}
}