More documentation I don't want to lose and some code cleanup as I understand LZH better...er?
This commit is contained in:
@@ -0,0 +1 @@
|
|||||||
|
global using NUnit.Framework;
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
namespace fxl.codes.kisekae.data.test;
|
||||||
|
|
||||||
|
public class LhMethodTests
|
||||||
|
{
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void Test1()
|
||||||
|
{
|
||||||
|
Assert.Pass();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
|
||||||
|
<IsPackable>false</IsPackable>
|
||||||
|
<IsTestProject>true</IsTestProject>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0"/>
|
||||||
|
<PackageReference Include="NUnit" Version="3.13.3"/>
|
||||||
|
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1"/>
|
||||||
|
<PackageReference Include="NUnit.Analyzers" Version="3.6.1"/>
|
||||||
|
<PackageReference Include="coverlet.collector" Version="6.0.0"/>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions">
|
||||||
|
<HintPath>..\..\..\..\..\usr\local\share\dotnet\shared\Microsoft.AspNetCore.App\8.0.0\Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
namespace fxl.codes.kisekae.data.Archives.Algorithms;
|
||||||
|
|
||||||
|
public class HuffmanDynamic : IAlgorithm
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
namespace fxl.codes.kisekae.data.Archives.Algorithms;
|
||||||
|
|
||||||
|
public class HuffmanStatic : IAlgorithm
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
namespace fxl.codes.kisekae.data.Archives.Algorithms;
|
||||||
|
|
||||||
|
public interface IAlgorithm
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
using System.Buffers.Binary;
|
||||||
|
|
||||||
|
namespace fxl.codes.kisekae.data.Archives;
|
||||||
|
|
||||||
|
internal static class EndianUtility
|
||||||
|
{
|
||||||
|
public static int ToLittleEndian(this ReadOnlySpan<byte> bytes)
|
||||||
|
{
|
||||||
|
var x = BitConverter.ToInt32(bytes);
|
||||||
|
return BitConverter.IsLittleEndian ? x : BinaryPrimitives.ReverseEndianness(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int ReadLittleEndian(this Stream stream, int length = 4)
|
||||||
|
{
|
||||||
|
var buffer = new byte[length];
|
||||||
|
stream.ReadExactly(buffer);
|
||||||
|
return ToLittleEndian(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task<int> ReadLittleEndianAsync(this Stream stream, int length = 4)
|
||||||
|
{
|
||||||
|
var buffer = new byte[length];
|
||||||
|
await stream.ReadExactlyAsync(buffer);
|
||||||
|
return ToLittleEndian(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static DateTime ToDateTime(this ReadOnlySpan<byte> bytes)
|
||||||
|
{
|
||||||
|
var time = ToLittleEndian(bytes);
|
||||||
|
return ToDateTime(time);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime ToDateTime(int time)
|
||||||
|
{
|
||||||
|
var year = ((time >> 25) & 0x7f) + 1980;
|
||||||
|
var month = (time >> 21) & 0x0f;
|
||||||
|
var day = (time >> 16) & 0x1f;
|
||||||
|
var hour = (time >> 11) & 0x1f;
|
||||||
|
var minute = (time >> 5) & 0x3f;
|
||||||
|
var second = (time & 0x1f) * 2;
|
||||||
|
|
||||||
|
if (month is < 1 or > 12 || day is < 1 or > 31 || hour >= 24 || minute >= 60 || second > 60) return DateTime.MinValue;
|
||||||
|
|
||||||
|
return new DateTime(year, month, day, hour, minute, second);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static DateTime ReadLittleEndianDateTime(this Stream stream)
|
||||||
|
{
|
||||||
|
var time = ReadLittleEndian(stream);
|
||||||
|
return ToDateTime(time);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task<DateTime> ReadLittleEndianDateTimeAsync(this Stream stream)
|
||||||
|
{
|
||||||
|
var time = await ReadLittleEndianAsync(stream);
|
||||||
|
return ToDateTime(time);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
using fxl.codes.kisekae.data.Archives.LhHeaders;
|
||||||
|
using fxl.codes.kisekae.data.Entities;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace fxl.codes.kisekae.data.Archives;
|
||||||
|
|
||||||
|
public class LhCodecService(ILogger<LhCodecService> logger)
|
||||||
|
{
|
||||||
|
public async Task<Kisekae?> ReadArchive(Stream stream)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var header = new LhHeader(in stream);
|
||||||
|
switch (header.MethodId)
|
||||||
|
{
|
||||||
|
case "-lh0-": break;
|
||||||
|
case "-lzs-": break;
|
||||||
|
case "-lz4-": break;
|
||||||
|
case "-lh1-": break;
|
||||||
|
case "-lh2-": break;
|
||||||
|
case "-lh3-": break;
|
||||||
|
case "-lh4-": break;
|
||||||
|
case "-lh5-": break;
|
||||||
|
case "-lh6-": break;
|
||||||
|
case "-lh7-": break;
|
||||||
|
default: throw new Exception("Unknown method");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
logger.LogError(e, "Unable to open archive");
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,153 @@
|
|||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace fxl.codes.kisekae.data.Archives.LhHeaders;
|
||||||
|
|
||||||
|
internal class LhHeader
|
||||||
|
{
|
||||||
|
public LhHeader(ref readonly Stream stream)
|
||||||
|
{
|
||||||
|
var bytes = new byte[21];
|
||||||
|
stream.Position = 0;
|
||||||
|
stream.ReadExactly(bytes);
|
||||||
|
|
||||||
|
var span = bytes.AsSpan();
|
||||||
|
Level = span[20];
|
||||||
|
MethodId = Encoding.ASCII.GetString(span[2..7]);
|
||||||
|
CompressedSize = EndianUtility.ToLittleEndian(span[7..11]);
|
||||||
|
UncompressedSize = EndianUtility.ToLittleEndian(span[11..15]);
|
||||||
|
Created = EndianUtility.ToDateTime(span[15..19]);
|
||||||
|
FileOrDirectory = span[19];
|
||||||
|
|
||||||
|
switch (Level)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Level0(span, in stream);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
Level1(span, in stream);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
Level2(span, in stream);
|
||||||
|
break;
|
||||||
|
default: throw new Exception("Invalid LH Header");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int HeaderSize { get; private set; }
|
||||||
|
public int HeaderCheckSum { get; private set; }
|
||||||
|
public string MethodId { get; private set; }
|
||||||
|
public int CompressedSize { get; private set; }
|
||||||
|
public int UncompressedSize { get; private set; }
|
||||||
|
public DateTime Created { get; private set; }
|
||||||
|
public int FileOrDirectory { get; private set; }
|
||||||
|
public int Level { get; }
|
||||||
|
public short Crc16 { get; private set; }
|
||||||
|
|
||||||
|
public string? FileName { get; private set; }
|
||||||
|
|
||||||
|
public long FileDataPosition { get; private set; }
|
||||||
|
|
||||||
|
private void Level0(ReadOnlySpan<byte> span, ref readonly Stream stream)
|
||||||
|
{
|
||||||
|
HeaderSize = span[0];
|
||||||
|
HeaderCheckSum = span[1];
|
||||||
|
stream.Position = span.Length;
|
||||||
|
FileName = GetFilename(in stream);
|
||||||
|
Crc16 = (short)stream.ReadLittleEndian(2);
|
||||||
|
|
||||||
|
FileDataPosition = stream.Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Level1(ReadOnlySpan<byte> span, ref readonly Stream stream)
|
||||||
|
{
|
||||||
|
Level0(span, in stream);
|
||||||
|
OperatingSystem = (char)stream.ReadByte();
|
||||||
|
SetExtendedHeaders(in stream);
|
||||||
|
FileDataPosition = stream.Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Level2(ReadOnlySpan<byte> span, ref readonly Stream stream)
|
||||||
|
{
|
||||||
|
HeaderSize = span[..2].ToLittleEndian();
|
||||||
|
Crc16 = (short)stream.ReadLittleEndian(2);
|
||||||
|
OperatingSystem = (char)stream.ReadByte();
|
||||||
|
SetExtendedHeaders(in stream);
|
||||||
|
FileDataPosition = stream.Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetFilename(ref readonly Stream stream)
|
||||||
|
{
|
||||||
|
var length = stream.ReadByte();
|
||||||
|
var buffer = new byte[length];
|
||||||
|
stream.ReadExactly(buffer);
|
||||||
|
return Encoding.ASCII.GetString(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetExtendedHeaders(ref readonly Stream stream)
|
||||||
|
{
|
||||||
|
var extendedHeaderSize = stream.ReadLittleEndian(2);
|
||||||
|
while (extendedHeaderSize != 0)
|
||||||
|
{
|
||||||
|
var type = stream.ReadByte();
|
||||||
|
var nextSize = stream.ReadLittleEndian(2);
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case 0x00:
|
||||||
|
Crc16 = (short)stream.ReadLittleEndian(extendedHeaderSize);
|
||||||
|
break;
|
||||||
|
case 0x01:
|
||||||
|
FileName = GetString(in stream, extendedHeaderSize);
|
||||||
|
break;
|
||||||
|
case 0x02:
|
||||||
|
DirectoryName = GetString(in stream, extendedHeaderSize);
|
||||||
|
break;
|
||||||
|
case 0x3f:
|
||||||
|
Comment = GetString(in stream, extendedHeaderSize);
|
||||||
|
break;
|
||||||
|
case 0x50:
|
||||||
|
FilePermission = stream.ReadLittleEndian(extendedHeaderSize);
|
||||||
|
break;
|
||||||
|
case 0x51:
|
||||||
|
GroupId = stream.ReadLittleEndian(2);
|
||||||
|
UserId = stream.ReadLittleEndian(2);
|
||||||
|
break;
|
||||||
|
case 0x52:
|
||||||
|
GroupName = GetString(in stream, extendedHeaderSize);
|
||||||
|
break;
|
||||||
|
case 0x53:
|
||||||
|
UserName = GetString(in stream, extendedHeaderSize);
|
||||||
|
break;
|
||||||
|
case 0x54:
|
||||||
|
LastModified = stream.ReadLittleEndianDateTime();
|
||||||
|
break;
|
||||||
|
default: // Unknown, skip
|
||||||
|
stream.Position += extendedHeaderSize;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
extendedHeaderSize = nextSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetString(ref readonly Stream stream, int length)
|
||||||
|
{
|
||||||
|
var buffer = new byte[length];
|
||||||
|
stream.ReadExactly(buffer);
|
||||||
|
return Encoding.ASCII.GetString(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Extended Headers
|
||||||
|
|
||||||
|
public char? OperatingSystem { get; private set; }
|
||||||
|
public string? DirectoryName { get; private set; }
|
||||||
|
public string? Comment { get; private set; }
|
||||||
|
public int? FilePermission { get; private set; }
|
||||||
|
public int? GroupId { get; private set; }
|
||||||
|
public string? GroupName { get; private set; }
|
||||||
|
public int? UserId { get; private set; }
|
||||||
|
public string? UserName { get; private set; }
|
||||||
|
public DateTime? LastModified { get; private set; }
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
using fxl.codes.kisekae.data.Archives.Algorithms;
|
||||||
|
using fxl.codes.kisekae.data.Archives.LhHeaders;
|
||||||
|
|
||||||
|
namespace fxl.codes.kisekae.data.Archives.LhMethods;
|
||||||
|
|
||||||
|
internal abstract class BaseLhMethod(ref readonly Stream stream, LhHeader header, int slidingWindowBytes, int matchingWindowBytes, IAlgorithm? algorithm)
|
||||||
|
{
|
||||||
|
public int SlidingWindow => slidingWindowBytes * 1024;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class Lzs(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 2, 17, null);
|
||||||
|
|
||||||
|
internal class Lz4(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 0, 0, null);
|
||||||
|
|
||||||
|
internal class Lh0(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 0, 0, null);
|
||||||
|
|
||||||
|
internal class Lh1(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 4, 60, new HuffmanDynamic());
|
||||||
|
|
||||||
|
internal class Lh2(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 8, 256, new HuffmanDynamic());
|
||||||
|
|
||||||
|
internal class Lh3(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 8, 256, new HuffmanStatic());
|
||||||
|
|
||||||
|
internal class Lh4(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 4, 256, new HuffmanStatic());
|
||||||
|
|
||||||
|
internal class Lh5(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 8, 256, new HuffmanStatic());
|
||||||
|
|
||||||
|
internal class Lh6(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 32, 256, new HuffmanStatic());
|
||||||
|
|
||||||
|
internal class Lh7(ref readonly Stream stream, LhHeader header) : BaseLhMethod(in stream, header, 64, 256, new HuffmanStatic());
|
||||||
@@ -0,0 +1,917 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<!-- https://www.carlbelle.com/Articles/Article/2016/Apr/6/ACloserLookAtHuffmanEncodingUsingCSharp/95 -->
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>A Closer Look at Huffman Encoding Using C# | Articles - carlbelle.com</title>
|
||||||
|
<meta content="Articles about A Closer Look at Huffman Encoding Using C#." name="description"/>
|
||||||
|
<meta content="" name="keywords"/>
|
||||||
|
<meta charset="utf-8"/>
|
||||||
|
<meta content="IE=edge" http-equiv="X-UA-Compatible"/>
|
||||||
|
<meta content="width=device-width, initial-scale=1" name="viewport"/>
|
||||||
|
<link href="/Css/Version1.css" media="screen" rel="stylesheet" type="text/css"/>
|
||||||
|
<link href="/favicon.ico" rel="shortcut icon" type="image/x-icon">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div class="LayoutContainer">
|
||||||
|
<div class="Header">
|
||||||
|
<div class="HeaderImage"><a href="/" title="Home - carlbelle.com">CARL.BELLE</a></div>
|
||||||
|
<div class="HeaderLinks">
|
||||||
|
<p>
|
||||||
|
<a class="NoUnderline" href="https://www.github.com/carlyman77" target="_blank" title="GitHub"><span
|
||||||
|
class="Symbol"></span></a>
|
||||||
|
<a class="NoUnderline" href="https://www.linkedin.com/in/carlyman77" target="_blank"
|
||||||
|
title="LinkedIn"><span class="Symbol"></span></a>
|
||||||
|
<a class="NoUnderline" href="https://www.twitter.com/carlbelle" target="_blank" title="Twitter"><span
|
||||||
|
class="Symbol"></span></a>
|
||||||
|
<a class="NoUnderline" href="https://instagram.com/carlyman77" target="_blank" title="Instagram"><span
|
||||||
|
class="Symbol"></span></a>
|
||||||
|
<a class="NoUnderline" href="https://open.spotify.com/artist/2kEspNx7mSo6Oe8BWpkGpj" target="_blank"
|
||||||
|
title="Spotify"><span class="Symbol"></span></a>
|
||||||
|
<a class="NoUnderline" href="https://www.youtube.com/channel/UCEen0eKme7kKca_yDS7gDzw" target="_blank"
|
||||||
|
title="SoundCloud"><span class="Symbol"></span></a>
|
||||||
|
<a class="NoUnderline" href="https://soundcloud.com/carl-belle" target="_blank" title="SoundCloud"><span
|
||||||
|
class="Symbol"></span></a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<a href="/" title="Home">Home</a> »
|
||||||
|
<a href="/Articles/Home" title="Articles">Articles</a> »
|
||||||
|
<a href="/QSharp" title="QSharp">QSharp</a> »
|
||||||
|
<a href="/Home/Contact" title="Contact">Contact</a>
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="HorizontalSolidLine"></div>
|
||||||
|
<div class="HorizontalSpacer"></div>
|
||||||
|
|
||||||
|
<div class="Layout">
|
||||||
|
|
||||||
|
|
||||||
|
<h1>A Closer Look at Huffman Encoding Using C#</h1>
|
||||||
|
|
||||||
|
<p>06 Apr 2016
|
||||||
|
<p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="/Articles/Category/Algorithms/18" title="Algorithms">Algorithms</a>, <a
|
||||||
|
href="/Articles/Category/CSharp/11" title="C#">C#</a></p>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
<p>On this page:</p>
|
||||||
|
<ul>
|
||||||
|
<li><a href="#HowItWorks">How it Works</a></li>
|
||||||
|
<li><a href="#ConstructingTheBinaryTree">Constructing the Binary Tree</a></li>
|
||||||
|
<li><a href="#EncodingTheData">Encoding the Data</a></li>
|
||||||
|
<li><a href="#UnpackingTheData">Unpacking the Data</a></li>
|
||||||
|
<li><a href="#FinalThoughts">Final Thoughts</a></li>
|
||||||
|
<li><a href="#TheCode">The Code</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p>Huffman encoding is a compression technique developed by David Huffman and published in his 1952 paper 'A
|
||||||
|
Method for the Construction of Minimum-Redundancy Codes'. The technique centres on encoding characters as a
|
||||||
|
list of code words, which are then used to generate a coded version of the original data. Huffman encoding
|
||||||
|
can be very efficient, and should generally yield compression as low as 20% of the original data size.</p>
|
||||||
|
|
||||||
|
<a name="#HowItWorks"></a>
|
||||||
|
<p><strong>How it Works</strong></p>
|
||||||
|
|
||||||
|
<p>The input data is scanned, and a list of characters and their corresponding weight (the number of instances
|
||||||
|
the character appears in the data). The weights of each character are used to compute the length of the code
|
||||||
|
words that represent that character: larger weights should yield smaller code words, a key aspect of
|
||||||
|
compressing the data. Characters are then arranged into a binary tree, where the resulting layout is used to
|
||||||
|
determine the encoding table. The last step is using the encoding table to create the new file.</p>
|
||||||
|
|
||||||
|
<a name="#ConstructingTheBinaryTree"></a>
|
||||||
|
<p><strong>Constructing the Binary Tree</strong></p>
|
||||||
|
|
||||||
|
<p>Consider the following text:</p>
|
||||||
|
<pre>
|
||||||
|
abccccddddddefghijjjjj
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<p>Represented as a list of characters with corresponding weights:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
0 a 1
|
||||||
|
1 b 1
|
||||||
|
2 c 4
|
||||||
|
3 d 6
|
||||||
|
4 e 1
|
||||||
|
5 f 1
|
||||||
|
6 g 1
|
||||||
|
7 h 1
|
||||||
|
8 i 1
|
||||||
|
9 j 5
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>This list is now turned into a binary tree. A binary tree is a tree where each node may have a maximum of two
|
||||||
|
child nodes. The left child node is consider the 0 child node, whereas the right child node is considered
|
||||||
|
the 1 child node. The first two nodes are removed from the list, and a new parent node is constructed. This
|
||||||
|
parent node's weight is the combined weight of both children. In our example, after the first iteration our
|
||||||
|
list would look like this:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
00 null null <span class="Comment">// used to be a</span>
|
||||||
|
01 null null <span class="Comment">// used to be b</span>
|
||||||
|
02 e 1
|
||||||
|
03 f 1
|
||||||
|
04 g 1
|
||||||
|
05 h 1
|
||||||
|
06 i 1
|
||||||
|
07 c 4
|
||||||
|
08 j 5
|
||||||
|
09 d 6
|
||||||
|
10 a + b 2 <span class="Comment">// new parent node</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>The next two lowest weight nodes are added to a parent:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
00 null null <span class="Comment">// used to be a</span>
|
||||||
|
01 null null <span class="Comment">// used to be b</span>
|
||||||
|
02 null null <span class="Comment">// used to be e</span>
|
||||||
|
03 null null <span class="Comment">// used to be f</span>
|
||||||
|
04 g 1
|
||||||
|
05 h 1
|
||||||
|
06 i 1
|
||||||
|
07 c 4
|
||||||
|
08 j 5
|
||||||
|
09 d 6
|
||||||
|
10 a + b 2 <span class="Comment">// new parent node</span>
|
||||||
|
11 e + f 2 <span class="Comment">// new parent node</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>And so on. At the end of this round of processing, the list looks like this:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
00 null null <span class="Comment">// used to be a</span>
|
||||||
|
01 null null <span class="Comment">// used to be b</span>
|
||||||
|
02 null null <span class="Comment">// used to be e</span>
|
||||||
|
03 null null <span class="Comment">// used to be f</span>
|
||||||
|
04 null null <span class="Comment">// used to be g</span>
|
||||||
|
05 null null <span class="Comment">// used to be h</span>
|
||||||
|
06 null null <span class="Comment">// used to be i</span>
|
||||||
|
07 null null <span class="Comment">// used to be c</span>
|
||||||
|
08 null null <span class="Comment">// used to be j</span>
|
||||||
|
09 null null <span class="Comment">// used to be d</span>
|
||||||
|
10 a + b 2 <span class="Comment">// new parent node</span>
|
||||||
|
11 e + f 2 <span class="Comment">// new parent node</span>
|
||||||
|
12 g + h 2 <span class="Comment">// new parent node</span>
|
||||||
|
13 i + c 5 <span class="Comment">// new parent node</span>
|
||||||
|
14 j + d 11 <span class="Comment">// new parent node</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>Null nodes are removed from the list:</p>
|
||||||
|
<pre>
|
||||||
|
Index Char Weight
|
||||||
|
0 a + b 2
|
||||||
|
1 e + f 2
|
||||||
|
2 g + h 2
|
||||||
|
3 i + c 5
|
||||||
|
4 j + d 11
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<p>And the next round of processing begins, always taking the smallest weighted nodes and combining them under a
|
||||||
|
new parent. At the end of the next round of processing, the list looks like this:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
0 null null <span class="Comment">// a + b</span>
|
||||||
|
1 null null <span class="Comment">// e + f</span>
|
||||||
|
2 null null <span class="Comment">// g + h</span>
|
||||||
|
3 null null <span class="Comment">// i + c</span>
|
||||||
|
4 j + d 11
|
||||||
|
5 a + b (2), e + f (2) 4 <span class="Comment">// new parent node</span>
|
||||||
|
6 g + h (2), i + c (5) 7 <span class="Comment">// new parent node</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>Null nodes are removed from the list:</p>
|
||||||
|
<pre>
|
||||||
|
Index Char Weight
|
||||||
|
0 a + b (2), e + f (2) 4
|
||||||
|
1 g + h (2), i + c (5) 7
|
||||||
|
2 j + d 11
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<p>At the end of the next round of processing:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
0 null 4 <span class="Comment">// a + b (2), e + f (2)</span>
|
||||||
|
1 null 7 <span class="Comment">// g + h (2), i + c (5) </span>
|
||||||
|
2 j + d 11 <span class="Comment">// new parent node</span>
|
||||||
|
3 (a + b, e + f) - (4), (g + h, i + c) - (7) 11 <span class="Comment">// new parent node</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>After removing null nodes from the list, we are ready for the final round of processing:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
0 j + d 11 <span class="Comment">// new parent node</span>
|
||||||
|
1 (a + b, e + f) - (4), (g + h, i + c) - (7) 11 <span class="Comment">// new parent node</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>And finally, after all processing, there is only one node left:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char Weight
|
||||||
|
0 (j + d) - 11, (a + b, e + f, g + h, i + c) - (11) 22 <span class="Comment">// new parent node</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>This final node forms the root of the tree, and is used to generate a list of binary words that represent
|
||||||
|
each character. Starting at the root of the tree, following a left child node inserts a 0 into the binary
|
||||||
|
word, following a right child node inserts a 1 into the binary word. Using this method, the following list
|
||||||
|
of binary words is created:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Char Weight BinaryWord Int32Word
|
||||||
|
j 5 00 0 <span class="Comment">// This column is for sorting purposes only</span>
|
||||||
|
d 6 01 1
|
||||||
|
a 1 1000 8
|
||||||
|
b 1 1001 9
|
||||||
|
e 1 1010 10
|
||||||
|
f 1 1011 11
|
||||||
|
g 1 1100 12
|
||||||
|
h 1 1101 13
|
||||||
|
I 1 1110 14
|
||||||
|
c 4 1111 15
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>Note that nodes without a character value are not present in this list, but are able to be inferred from the
|
||||||
|
list sorting operations. For the moment, I'll leave you to construct the tree using the information
|
||||||
|
above.</p>
|
||||||
|
|
||||||
|
<a name="#EncodingTheData"></a>
|
||||||
|
<p><strong>Encoding the Data</strong></p>
|
||||||
|
|
||||||
|
<p>The next step is to encode the original data using the binary words created from the previous steps. Moving
|
||||||
|
forward through the data one byte at a time, each character is used to perform a lookup for its
|
||||||
|
corresponding binary word. This binary word is added into a binary word buffer. When the binary word buffer
|
||||||
|
reaches sufficient length, 8 values are read off and removed to construct a new byte. Consider the
|
||||||
|
following:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Char BinaryWord ByteBuffer
|
||||||
|
00 a 1000 <span class="Comment">// Only 4 bits here, not enough for a new byte</span>
|
||||||
|
01 b 1001 <span class="Comment">// Combined with the previous entry, there are enough bits here for a new byte: 10001001 => 137, remove 8 entries from the buffer</span>
|
||||||
|
02 c 1111 <span class="Comment">// Start a new byte using these 4 bits</span>
|
||||||
|
03 c 1111 <span class="Comment">// 11111111 => 255</span>
|
||||||
|
04 c 1111 <span class="Comment">// Start a new byte</span>
|
||||||
|
05 c 1111 <span class="Comment">// 11111111 => 255</span>
|
||||||
|
06 d 01 <span class="Comment">// Start a new byte</span>
|
||||||
|
07 d 01 <span class="Comment">// 0101 - the buffer is only half full</span>
|
||||||
|
08 d 01 <span class="Comment">// 010101</span>
|
||||||
|
09 d 01 <span
|
||||||
|
class="Comment">// 01010101 => 85 - note that this one byte actually represents 4 chars!</span>
|
||||||
|
10 d 01 <span class="Comment">// Start a new byte</span>
|
||||||
|
11 d 01 <span class="Comment">// 0101</span>
|
||||||
|
12 e 1010 <span class="Comment">// 01011010 => 90 - this one byte represents 3 chars</span>
|
||||||
|
13 f 1011 <span class="Comment">// Start a new byte</span>
|
||||||
|
14 g 1100 <span class="Comment">// 10111100 => 188</span>
|
||||||
|
15 h 1101 <span class="Comment">// New byte</span>
|
||||||
|
16 i 1110 <span class="Comment">// 11011110 => 222</span>
|
||||||
|
17 j 00 <span class="Comment">// New byte</span>
|
||||||
|
18 j 00 <span class="Comment">// 0000</span>
|
||||||
|
19 j 00 <span class="Comment">// 000000</span>
|
||||||
|
20 j 00 <span class="Comment">// 00000000 => 0</span>
|
||||||
|
21 j 00 <span class="Comment">// Start a new byte</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>With the processing of the final character, the byte buffer only contains 2 values, which is not enough to
|
||||||
|
construct a byte, however as the binary word is 00 it is simply converted to 0. Therefore, the final byte to
|
||||||
|
be constructed is 0. Processing of these 22 characters has yielded a list containing only 9 bytes, about 41%
|
||||||
|
of the original data size.</p>
|
||||||
|
|
||||||
|
<a name="#UnpackingTheData"></a>
|
||||||
|
<p><strong>Unpacking the Data</strong></p>
|
||||||
|
|
||||||
|
<p>Decompression (in this example at least) is relatively straight forward. The byte list is read, and each byte
|
||||||
|
converted into a binary word, which is added into a buffer. If the buffer is less than 8 values, then it is
|
||||||
|
'fixed' (more on that later). Reading each bit from the binary word indicates which path to take through the
|
||||||
|
binary tree (constructed above): starting at the root node, follow the left child for a 0 value, and follow
|
||||||
|
the right for a 1 value. The entire decompression process for the above data:</p>
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
Index Byte Characters
|
||||||
|
0 137 => 10001001 a, b
|
||||||
|
1 255 => 11111111 c, c
|
||||||
|
2 255 => 11111111 c, c
|
||||||
|
3 85 => 01010101 d, d, d, d
|
||||||
|
4 90 => 01011010 d, d, e
|
||||||
|
5 188 => 10111100 f, g
|
||||||
|
6 222 => 11011110 h, i
|
||||||
|
7 0 => 00000000 j, j, j, j
|
||||||
|
8 0 => 00 j <span class="Comment">// This is the last value, so rather than pad it out, we can just go directly to the char value</span>
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>The output data now contains 22 characters, the data has been successfully unpacked.</p>
|
||||||
|
|
||||||
|
<a name="#FinalThoughts"></a>
|
||||||
|
<p><strong>Final Thoughts</strong></p>
|
||||||
|
|
||||||
|
<p>Conveniently, this example ignores completely the size of the encoding table, as well as how storage and
|
||||||
|
retrieval mechanisms, so theoretically 9 bytes is probably as small as we can get. If this compressed data
|
||||||
|
were to be used outside this example, then the binary tree and code words would also need to be stored along
|
||||||
|
with the byte list in order to unpack the data at some other time.</p>
|
||||||
|
|
||||||
|
<a name="#TheCode"></a>
|
||||||
|
<p><strong>The Code</strong></p>
|
||||||
|
|
||||||
|
<p>I've included my somewhat rambling encoding and decoding process, in C# below.</p>
|
||||||
|
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">class</span> <span class="Type">HuffmanCompressor</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">private</span> <span class="Type">HuffmanNode</span> oRootHuffmanNode;
|
||||||
|
<span class="Keyword">private</span> <span class="Type">List</span><<span class="Type">HuffmanNode</span>> oValueHuffmanNodes;
|
||||||
|
|
||||||
|
<span class="Keyword">private</span> <span class="Type">List</span><<span class="Type">HuffmanNode</span>> BuildBinaryTree(<span
|
||||||
|
class="Keyword">string</span> Value)
|
||||||
|
{
|
||||||
|
<span class="Type">List</span><<span class="Type">HuffmanNode</span>> oHuffmanNodes = GetInitialNodeList();
|
||||||
|
|
||||||
|
<span class="Comment">// Update node weights</span>
|
||||||
|
Value.ToList().ForEach(m => oHuffmanNodes[m].Weight++);
|
||||||
|
|
||||||
|
<span class="Comment">// Select only nodes that have a weight</span>
|
||||||
|
oHuffmanNodes = oHuffmanNodes
|
||||||
|
.Where(m => (m.Weight > 0))
|
||||||
|
.OrderBy(m => (m.Weight))
|
||||||
|
.ThenBy(m => (m.Value))
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
<span class="Comment">// Assign parent nodes</span>
|
||||||
|
oHuffmanNodes = UpdateNodeParents(oHuffmanNodes);
|
||||||
|
|
||||||
|
oRootHuffmanNode = oHuffmanNodes[0];
|
||||||
|
oHuffmanNodes.Clear();
|
||||||
|
|
||||||
|
<span class="Comment">// Sort nodes into a tree</span>
|
||||||
|
SortNodes(oRootHuffmanNode, oHuffmanNodes);
|
||||||
|
|
||||||
|
<span class="Keyword">return</span> oHuffmanNodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">void</span> Compress(<span class="Keyword">string</span> FileName)
|
||||||
|
{
|
||||||
|
<span class="Type">FileInfo</span> oFileInfo = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">FileInfo</span>(FileName);
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (oFileInfo.Exists == <span class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
<span class="Keyword">string</span> sFileContents = <span class="Literal">""</span>;
|
||||||
|
|
||||||
|
<span class="Keyword">using</span> (<span class="Type">StreamReader</span> oStreamReader = <span
|
||||||
|
class="Keyword">new</span> <span class="Type">StreamReader</span>(<span class="Type">File</span>.OpenRead(FileName)))
|
||||||
|
{
|
||||||
|
sFileContents = oStreamReader.ReadToEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Type">List</span><<span class="Type">HuffmanNode</span>> oHuffmanNodes = BuildBinaryTree(sFileContents);
|
||||||
|
|
||||||
|
<span class="Comment">// Filter to nodes we care about</span>
|
||||||
|
oValueHuffmanNodes = oHuffmanNodes
|
||||||
|
.Where(m => (m.Value.HasValue == <span class="Keyword">true</span>))
|
||||||
|
.OrderBy(m => (m.BinaryWord)) <span
|
||||||
|
class="Comment">// Not really required, for presentation purposes</span>
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
<span class="Comment">// Construct char to binary word dictionary for quick value to binary word resolution</span>
|
||||||
|
<span class="Type">Dictionary</span><char, <span class="Keyword">string</span>> oCharToBinaryWordDictionary = <span
|
||||||
|
class="Keyword">new</span> <span class="Type">Dictionary</span><char, <span
|
||||||
|
class="Keyword">string</span>>();
|
||||||
|
<span class="Keyword">foreach</span> (<span class="Type">HuffmanNode</span> oHuffmanNode <span
|
||||||
|
class="Keyword">in</span> oValueHuffmanNodes)
|
||||||
|
{
|
||||||
|
oCharToBinaryWordDictionary.Add(oHuffmanNode.Value.Value, oHuffmanNode.BinaryWord);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Type">StringBuilder</span> oStringBuilder = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">StringBuilder</span>();
|
||||||
|
<span class="Type">List</span><<span class="Keyword">byte</span>> oByteList = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">List</span><<span class="Keyword">byte</span>>();
|
||||||
|
<span class="Keyword">for</span> (<span class="Keyword">int</span> i = 0; i < sFileContents.Length; i++)
|
||||||
|
{
|
||||||
|
<span class="Keyword">string</span> sWord = <span class="Literal">""</span>;
|
||||||
|
|
||||||
|
<span class="Comment">// Append the binary word value using the char located at the current file position</span>
|
||||||
|
oStringBuilder.Append(oCharToBinaryWordDictionary[sFileContents[i]]);
|
||||||
|
|
||||||
|
<span class="Comment">// Once we have at least 8 chars, we can construct a byte</span>
|
||||||
|
<span class="Keyword">while</span> (oStringBuilder.Length >= 8)
|
||||||
|
{
|
||||||
|
sWord = oStringBuilder.ToString().Substring(0, 8);
|
||||||
|
|
||||||
|
<span class="Comment">// Remove the word to be constructed from the buffer</span>
|
||||||
|
oStringBuilder.Remove(0, sWord.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// Convert the word and add it onto the list</span>
|
||||||
|
<span class="Keyword">if</span> (<span class="Type">String</span>.IsNullOrEmpty(sWord) == <span
|
||||||
|
class="Keyword">false</span>)
|
||||||
|
{
|
||||||
|
oByteList.Add(Convert.ToByte(sWord, 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// If there is anything in the buffer, make sure it is retrieved</span>
|
||||||
|
<span class="Keyword">if</span> (oStringBuilder.Length > 0)
|
||||||
|
{
|
||||||
|
<span class="Keyword">string</span> sWord = oStringBuilder.ToString();
|
||||||
|
|
||||||
|
<span class="Comment">// Convert the word and add it onto the list</span>
|
||||||
|
<span class="Keyword">if</span> (<span class="Type">String</span>.IsNullOrEmpty(sWord) == <span
|
||||||
|
class="Keyword">false</span>)
|
||||||
|
{
|
||||||
|
oByteList.Add(Convert.ToByte(sWord, 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// Write compressed file</span>
|
||||||
|
<span class="Keyword">string</span> sCompressedFileName = Path.Combine(oFileInfo.Directory.FullName, <span
|
||||||
|
class="Type">String</span>.Format(<span class="Literal">"{0}.compressed"</span>, oFileInfo.Name.Replace(oFileInfo.Extension, <span
|
||||||
|
class="Literal">""</span>)));
|
||||||
|
<span class="Keyword">if</span> (<span class="Type">File</span>.Exists(sCompressedFileName) == <span
|
||||||
|
class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
<span class="Type">File</span>.Delete(sCompressedFileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">using</span> (<span class="Type">FileStream</span> oFileStream = <span class="Type">File</span>.OpenWrite(sCompressedFileName))
|
||||||
|
{
|
||||||
|
oFileStream.Write(oByteList.ToArray(), 0, oByteList.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">void</span> Decompress(<span class="Keyword">string</span> FileName)
|
||||||
|
{
|
||||||
|
<span class="Type">FileInfo</span> oFileInfo = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">FileInfo</span>(FileName);
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (oFileInfo.Exists == <span class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
<span class="Keyword">string</span> sCompressedFileName = <span class="Type">String</span>.Format(<span
|
||||||
|
class="Literal">"{0}.compressed"</span>, oFileInfo.FullName.Replace(oFileInfo.Extension, <span
|
||||||
|
class="Literal">""</span>));
|
||||||
|
|
||||||
|
<span class="Keyword">byte</span>[] oBuffer = <span class="Keyword">null</span>;
|
||||||
|
<span class="Keyword">using</span> (<span class="Type">FileStream</span> oFileStream = <span class="Type">File</span>.OpenRead(sCompressedFileName))
|
||||||
|
{
|
||||||
|
oBuffer = <span class="Keyword">new</span> <span class="Keyword">byte</span>[oFileStream.Length];
|
||||||
|
oFileStream.Read(oBuffer, 0, oBuffer.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// Find the zero node</span>
|
||||||
|
<span class="Type">HuffmanNode</span> oZeroHuffmanNode = oRootHuffmanNode;
|
||||||
|
<span class="Keyword">while</span> (oZeroHuffmanNode.Left != <span class="Keyword">null</span>)
|
||||||
|
{
|
||||||
|
oZeroHuffmanNode = oZeroHuffmanNode.Left;
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// Unpack the file contents</span>
|
||||||
|
<span class="Type">HuffmanNode</span> oCurrentHuffmanNode = <span class="Keyword">null</span>;
|
||||||
|
<span class="Type">StringBuilder</span> oStringBuilder = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">StringBuilder</span>();
|
||||||
|
|
||||||
|
<span class="Keyword">for</span> (<span class="Keyword">int</span> i = 0; i < oBuffer.Length; i++)
|
||||||
|
{
|
||||||
|
<span class="Keyword">string</span> sBinaryWord = <span class="Literal">""</span>;
|
||||||
|
<span class="Keyword">byte</span> oByte = oBuffer[i];
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (oByte == 0)
|
||||||
|
{
|
||||||
|
sBinaryWord = oZeroHuffmanNode.BinaryWord;
|
||||||
|
}
|
||||||
|
<span class="Keyword">else</span>
|
||||||
|
{
|
||||||
|
sBinaryWord = Convert.ToString(oByte, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> ((sBinaryWord.Length < 8) && (i < (oBuffer.Length - 1)))
|
||||||
|
{
|
||||||
|
<span class="Comment">// Pad binary word out to 8 places</span>
|
||||||
|
<span class="Type">StringBuilder</span> oBinaryStringBuilder = <span
|
||||||
|
class="Keyword">new</span> <span class="Type">StringBuilder</span>(sBinaryWord);
|
||||||
|
<span class="Keyword">while</span> (oBinaryStringBuilder.Length < 8)
|
||||||
|
{
|
||||||
|
oBinaryStringBuilder.Insert(0, <span class="Literal">"0"</span>);
|
||||||
|
}
|
||||||
|
|
||||||
|
sBinaryWord = oBinaryStringBuilder.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// Use the binary word to navigate the tree looking for the value</span>
|
||||||
|
<span class="Keyword">for</span> (<span class="Keyword">int</span> j = 0; j < sBinaryWord.Length; j++)
|
||||||
|
{
|
||||||
|
<span class="Keyword">char</span> cValue = sBinaryWord[j];
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (oCurrentHuffmanNode == <span class="Keyword">null</span>)
|
||||||
|
{
|
||||||
|
oCurrentHuffmanNode = oRootHuffmanNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (cValue == '0')
|
||||||
|
{
|
||||||
|
oCurrentHuffmanNode = oCurrentHuffmanNode.Left;
|
||||||
|
}
|
||||||
|
<span class="Keyword">else</span>
|
||||||
|
{
|
||||||
|
oCurrentHuffmanNode = oCurrentHuffmanNode.Right;
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> ((oCurrentHuffmanNode.Left == <span class="Keyword">null</span>) && (oCurrentHuffmanNode.Right == <span
|
||||||
|
class="Keyword">null</span>))
|
||||||
|
{
|
||||||
|
<span class="Comment">// No more child nodes to choose from, so this must be a value node</span>
|
||||||
|
oStringBuilder.Append(oCurrentHuffmanNode.Value.Value);
|
||||||
|
oCurrentHuffmanNode = <span class="Keyword">null</span>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// Write out file</span>
|
||||||
|
<span class="Keyword">string</span> sUncompressedFileName = Path.Combine(oFileInfo.Directory.FullName, <span
|
||||||
|
class="Type">String</span>.Format(<span class="Literal">"{0}.uncompressed"</span>, oFileInfo.Name.Replace(oFileInfo.Extension, <span
|
||||||
|
class="Literal">""</span>)));
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (<span class="Type">File</span>.Exists(sUncompressedFileName) == <span
|
||||||
|
class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
<span class="Type">File</span>.Delete(sUncompressedFileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">using</span> (<span class="Type">StreamWriter</span> oStreamWriter = <span
|
||||||
|
class="Keyword">new</span> <span class="Type">StreamWriter</span>(<span class="Type">File</span>.OpenWrite(sUncompressedFileName)))
|
||||||
|
{
|
||||||
|
oStreamWriter.Write(oStringBuilder.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">static</span> <span class="Type">List</span><<span
|
||||||
|
class="Type">HuffmanNode</span>> GetInitialNodeList()
|
||||||
|
{
|
||||||
|
<span class="Type">List</span><<span class="Type">HuffmanNode</span>> oGetInitialNodeList = <span
|
||||||
|
class="Keyword">new</span> <span class="Type">List</span><<span class="Type">HuffmanNode</span>>();
|
||||||
|
|
||||||
|
<span class="Keyword">for</span> (<span class="Keyword">int</span> i = Char.MinValue; i < Char.MaxValue; i++)
|
||||||
|
{
|
||||||
|
oGetInitialNodeList.Add(<span class="Keyword">new</span> <span class="Type">HuffmanNode</span>((<span
|
||||||
|
class="Keyword">char</span>)(i)));
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">return</span> oGetInitialNodeList;
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">static</span> <span class="Keyword">void</span> SortNodes(<span
|
||||||
|
class="Type">HuffmanNode</span> Node, <span class="Type">List</span><<span
|
||||||
|
class="Type">HuffmanNode</span>> Nodes)
|
||||||
|
{
|
||||||
|
<span class="Keyword">if</span> (Nodes.Contains(Node) == <span class="Keyword">false</span>)
|
||||||
|
{
|
||||||
|
Nodes.Add(Node);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (Node.Left != <span class="Keyword">null</span>)
|
||||||
|
{
|
||||||
|
SortNodes(Node.Left, Nodes);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (Node.Right != <span class="Keyword">null</span>)
|
||||||
|
{
|
||||||
|
SortNodes(Node.Right, Nodes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">static</span> <span class="Type">List</span><<span
|
||||||
|
class="Type">HuffmanNode</span>> UpdateNodeParents(<span class="Type">List</span><<span
|
||||||
|
class="Type">HuffmanNode</span>> Nodes)
|
||||||
|
{
|
||||||
|
<span class="Comment">// Assign parent nodes</span>
|
||||||
|
<span class="Keyword">while</span> (Nodes.Count > 1)
|
||||||
|
{
|
||||||
|
<span class="Keyword">int</span> iOperations = (Nodes.Count / 2);
|
||||||
|
<span class="Keyword">for</span> (<span class="Keyword">int</span> iOperation = 0, i = 0, j = 1; iOperation < iOperations; iOperation++, i += 2, j += 2)
|
||||||
|
{
|
||||||
|
<span class="Keyword">if</span> (j < Nodes.Count)
|
||||||
|
{
|
||||||
|
<span class="Type">HuffmanNode</span> oParentHuffmanNode = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">HuffmanNode</span>(Nodes[i], Nodes[j]);
|
||||||
|
Nodes.Add(oParentHuffmanNode);
|
||||||
|
|
||||||
|
Nodes[i] = <span class="Keyword">null</span>;
|
||||||
|
Nodes[j] = <span class="Keyword">null</span>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Comment">// Remove null nodes</span>
|
||||||
|
Nodes = Nodes
|
||||||
|
.Where(m => (m != <span class="Keyword">null</span>))
|
||||||
|
.OrderBy(m => (m.Weight)) <span class="Comment">// Choose the lowest weightings first</span>
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">return</span> Nodes;
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>Here's the code for the HuffmanNode type itself:</p>
|
||||||
|
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">class</span> <span class="Type">HuffmanNode</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">public</span> <span class="Type">HuffmanNode</span>()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Type">HuffmanNode</span>(<span class="Keyword">char</span> Value)
|
||||||
|
{
|
||||||
|
cValue = Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Type">HuffmanNode</span>(<span class="Type">HuffmanNode</span> Left, <span
|
||||||
|
class="Type">HuffmanNode</span> Right)
|
||||||
|
{
|
||||||
|
oLeft = Left;
|
||||||
|
oLeft.oParent = <span class="Keyword">this</span>;
|
||||||
|
oLeft.bIsLeftNode = <span class="Keyword">true</span>;
|
||||||
|
|
||||||
|
oRight = Right;
|
||||||
|
oRight.oParent = <span class="Keyword">this</span>;
|
||||||
|
oRight.bIsRightNode = <span class="Keyword">true</span>;
|
||||||
|
|
||||||
|
iWeight = (oLeft.Weight + oRight.Weight);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">string</span> sBinaryWord;
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">bool</span> bIsLeftNode;
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">bool</span> bIsRightNode;
|
||||||
|
<span class="Keyword">private</span> <span class="Type">HuffmanNode</span> oLeft;
|
||||||
|
<span class="Keyword">private</span> <span class="Type">HuffmanNode</span> oParent;
|
||||||
|
<span class="Keyword">private</span> <span class="Type">HuffmanNode</span> oRight;
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">char</span>? cValue;
|
||||||
|
<span class="Keyword">private</span> <span class="Keyword">int</span> iWeight;
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">string</span> BinaryWord
|
||||||
|
{
|
||||||
|
<span class="Keyword">get</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">string</span> sReturnValue = <span class="Literal">""</span>;
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (<span class="Type">String</span>.IsNullOrEmpty(sBinaryWord) == <span
|
||||||
|
class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
<span class="Type">StringBuilder</span> oStringBuilder = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">StringBuilder</span>();
|
||||||
|
|
||||||
|
<span class="Type">HuffmanNode</span> oHuffmanNode = <span class="Keyword">this</span>;
|
||||||
|
|
||||||
|
<span class="Keyword">while</span> (oHuffmanNode != <span class="Keyword">null</span>)
|
||||||
|
{
|
||||||
|
<span class="Keyword">if</span> (oHuffmanNode.bIsLeftNode == <span class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
oStringBuilder.Insert(0, <span class="Literal">"0"</span>);
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (oHuffmanNode.bIsRightNode == <span class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
oStringBuilder.Insert(0, <span class="Literal">"1"</span>);
|
||||||
|
}
|
||||||
|
|
||||||
|
oHuffmanNode = oHuffmanNode.oParent;
|
||||||
|
}
|
||||||
|
|
||||||
|
sReturnValue = oStringBuilder.ToString();
|
||||||
|
sBinaryWord = sReturnValue;
|
||||||
|
}
|
||||||
|
<span class="Keyword">else</span>
|
||||||
|
{
|
||||||
|
sReturnValue = sBinaryWord;
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">return</span> sReturnValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Type">HuffmanNode</span> Left
|
||||||
|
{
|
||||||
|
<span class="Keyword">get</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">return</span> oLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Type">HuffmanNode</span> Parent
|
||||||
|
{
|
||||||
|
<span class="Keyword">get</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">return</span> oParent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Type">HuffmanNode</span> Right
|
||||||
|
{
|
||||||
|
<span class="Keyword">get</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">return</span> oRight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">char</span>? Value
|
||||||
|
{
|
||||||
|
<span class="Keyword">get</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">return</span> cValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">int</span> Weight
|
||||||
|
{
|
||||||
|
<span class="Keyword">get</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">return</span> iWeight;
|
||||||
|
}
|
||||||
|
<span class="Keyword">set</span>
|
||||||
|
{
|
||||||
|
iWeight = <span class="Keyword">value</span>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">override</span> <span class="Keyword">string</span> ToString()
|
||||||
|
{
|
||||||
|
<span class="Type">StringBuilder</span> oStringBuilder = <span class="Keyword">new</span> <span class="Type">StringBuilder</span>();
|
||||||
|
|
||||||
|
<span class="Keyword">if</span> (cValue.HasValue == <span class="Keyword">true</span>)
|
||||||
|
{
|
||||||
|
oStringBuilder.AppendFormat(<span class="Literal">"'{0}' ({1}) - {2} ({3})"</span>, cValue.Value, iWeight, BinaryWord, BinaryWord.BinaryStringToInt32());
|
||||||
|
}
|
||||||
|
<span class="Keyword">else</span>
|
||||||
|
{
|
||||||
|
<span class="Keyword">if</span> ((oLeft != <span class="Keyword">null</span>) && (oRight != <span
|
||||||
|
class="Keyword">null</span>))
|
||||||
|
{
|
||||||
|
<span class="Keyword">if</span> ((oLeft.Value.HasValue == <span class="Keyword">true</span>) && (oRight.Value.HasValue == <span
|
||||||
|
class="Keyword">true</span>))
|
||||||
|
{
|
||||||
|
oStringBuilder.AppendFormat(<span class="Literal">"{0} + {1} ({2})"</span>, oLeft.Value, oRight.Value, iWeight);
|
||||||
|
}
|
||||||
|
<span class="Keyword">else</span>
|
||||||
|
{
|
||||||
|
oStringBuilder.AppendFormat(<span class="Literal">"{0}, {1} - ({2})"</span>, oLeft, oRight, iWeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
<span class="Keyword">else</span>
|
||||||
|
{
|
||||||
|
oStringBuilder.Append(iWeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">return</span> oStringBuilder.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>And finally, an extension method that is also required for the code to compile:</p>
|
||||||
|
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">static</span> <span class="Keyword">int</span> BinaryStringToInt32(<span
|
||||||
|
class="Keyword">this</span> <span class="Keyword">string</span> Value)
|
||||||
|
{
|
||||||
|
<span class="Keyword">int</span> iBinaryStringToInt32 = 0;
|
||||||
|
|
||||||
|
<span class="Keyword">for</span> (<span class="Keyword">int</span> i = (Value.Length - 1), j = 0; i >= 0; i--, j++)
|
||||||
|
{
|
||||||
|
iBinaryStringToInt32 += ((Value[j] == '0' ? 0 : 1) * (<span class="Keyword">int</span>)(<span
|
||||||
|
class="Type">Math</span>.Pow(2, i)));
|
||||||
|
}
|
||||||
|
|
||||||
|
<span class="Keyword">return</span> iBinaryStringToInt32;
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>To get this code running, it will need to be stitched together, perhaps in a console application:</p>
|
||||||
|
|
||||||
|
<!-- BEGIN AUTO FORMAT -->
|
||||||
|
<pre>
|
||||||
|
|
||||||
|
<span class="Keyword">public</span> <span class="Keyword">static</span> <span class="Keyword">void</span> Main(<span
|
||||||
|
class="Keyword">string</span>[] Arguments)
|
||||||
|
{
|
||||||
|
<span class="Type">HuffmanCompressor</span> oHuffmanCompressor = <span class="Keyword">new</span> <span
|
||||||
|
class="Type">HuffmanCompressor</span>();
|
||||||
|
oHuffmanCompressor.Compress(<span class="Literal">"Huffman.txt"</span>);
|
||||||
|
<span class="Type">Console</span>.WriteLine();
|
||||||
|
oHuffmanCompressor.Decompress(<span class="Literal">"Huffman.txt"</span>);
|
||||||
|
<span class="Type">Console</span>.WriteLine();
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- END AUTO FORMAT -->
|
||||||
|
|
||||||
|
|
||||||
|
<p>Note that for this example, decompression is only possible if the binary tree has been constructed, i,e., the
|
||||||
|
data has already been compressed.</p>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
<p> </p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="HorizontalSpacer"></div>
|
||||||
|
<div class="HorizontalSolidLine"></div>
|
||||||
|
|
||||||
|
<p align="center">Copyright © 2024 <a href="/" title="carlbelle.com">carlbelle.com</a></p>
|
||||||
|
|
||||||
|
<div class="HorizontalSpacer"></div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
|
||||||
|
var sGuid = '3C9AAA06-9031-4B3E-8AFE-586AE8F6E17F';
|
||||||
|
|
||||||
|
var _gaq = _gaq || [];
|
||||||
|
_gaq.push(['_setAccount', 'UA-26910229-1']);
|
||||||
|
_gaq.push(['_trackPageview']);
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
var ga = document.createElement('script');
|
||||||
|
ga.type = 'text/javascript';
|
||||||
|
ga.async = true;
|
||||||
|
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
|
||||||
|
var s = document.getElementsByTagName('script')[0];
|
||||||
|
s.parentNode.insertBefore(ga, s);
|
||||||
|
})();
|
||||||
|
|
||||||
|
</script>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,374 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||||
|
<!-- http://archive.gamedev.net/archive/reference/articles/article295.html -->
|
||||||
|
<html xmlns:fb="http://www.facebook.com/2008/fbml" xmlns:og="http://opengraphprotocol.org/schema/">
|
||||||
|
<head>
|
||||||
|
<title>GameDev.net - Data Compression Algorithms of LARC and LHarc</title>
|
||||||
|
<meta content="Data Compression Algorithms of LARC and LHarc" property="og:title"/>
|
||||||
|
<meta content="article" property="og:type"/>
|
||||||
|
<meta content="http://www.gamedev.net/reference/articles/article295.asp" property="og:url"/>
|
||||||
|
<meta content="../../../images.gamedev.net/icons/gamedev_net.png" property="og:image"/>
|
||||||
|
<meta content="GameDev.net" property="og:site_name"/>
|
||||||
|
<meta content="103355463445" property="fb:app_id"/>
|
||||||
|
<meta content="Covers a number of compression algorithms, including LZSS, LZW, Huffman, Arithmetic, LZARI, and LZHUF."
|
||||||
|
property="og:description"/>
|
||||||
|
<link href="../../css/reference.css" rel=stylesheet type="text/css">
|
||||||
|
<link href="../../pics/gdicon.png" rel="icon" type="image/png">
|
||||||
|
<script type="text/javascript">
|
||||||
|
var _gaq = _gaq || [];
|
||||||
|
_gaq.push(['_setAccount', 'UA-279474-1']);
|
||||||
|
_gaq.push(['_trackPageview']);
|
||||||
|
(function () {
|
||||||
|
var ga = document.createElement('script');
|
||||||
|
ga.type = 'text/javascript';
|
||||||
|
ga.async = true;
|
||||||
|
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
|
||||||
|
var s = document.getElementsByTagName('script')[0];
|
||||||
|
s.parentNode.insertBefore(ga, s);
|
||||||
|
})();
|
||||||
|
</script>
|
||||||
|
<script src="../../../partner.googleadservices.com/gampad/google_service.js" type="text/javascript"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
GS_googleAddAdSenseService("ca-pub-3167291168602081");
|
||||||
|
GS_googleEnableAllServices();
|
||||||
|
</script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
GA_googleAddSlot("ca-pub-3167291168602081", "Leaderboard_Main");
|
||||||
|
GA_googleAddSlot("ca-pub-3167291168602081", "Box_Main");
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
GA_googleFetchAds();
|
||||||
|
</script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="header"><a href="../../index.html">GameDev.net</a>Data Compression Algorithms of LARC and LHarc</div>
|
||||||
|
<div id="fb-root"></div>
|
||||||
|
<script>
|
||||||
|
window.fbAsyncInit = function () {
|
||||||
|
FB.init({appId: '103355463445', status: true, cookie: true, xfbml: true});
|
||||||
|
};
|
||||||
|
(function () {
|
||||||
|
var e = document.createElement('script');
|
||||||
|
e.async = true;
|
||||||
|
e.src = document.location.protocol +
|
||||||
|
'//connect.facebook.net/en_US/all.js';
|
||||||
|
document.getElementById('fb-root').appendChild(e);
|
||||||
|
}());
|
||||||
|
</script>
|
||||||
|
<center>
|
||||||
|
<script type="text/javascript">
|
||||||
|
GA_googleFillSlot("Leaderboard_Main");
|
||||||
|
</script>
|
||||||
|
</center>
|
||||||
|
<table border="0" cellpadding="5" cellspacing="0" width="100%">
|
||||||
|
<tr>
|
||||||
|
<td>
|
||||||
|
|
||||||
|
<CENTER><SPAN CLASS="title">Data Compression Algorithms of LARC and LHarc</SPAN>
|
||||||
|
<BR><SPAN CLASS="author">by Haruhiko Okumura*</SPAN></CENTER>
|
||||||
|
<P><I>*The author is the sysop of the Science SIG of PV-VAN. His address is: 12-2-404 Green Heights, 580
|
||||||
|
Nagasawa, Yokosuka 239 Japan</I>
|
||||||
|
|
||||||
|
<H1>Introduction</H1>
|
||||||
|
<P>In the spring of 1988, I wrote a very simple data compression program named LZSS in C language, and
|
||||||
|
uploaded it to the Science SIG (forum) of PC-VAN, Japan's biggest personal computer network.
|
||||||
|
<P>That program was based on Storer and Szymanski's slightly modified version of one of Lempel and Ziv's
|
||||||
|
algorithms. Despite its simplicity, for most files its compression outperformed the archivers then
|
||||||
|
widely used.
|
||||||
|
<P>Kazuhiko Miki rewrote my LZSS in Turbo Pascal and assembly language, and soon made it evolve into a
|
||||||
|
complete archiver, which he named LARC.
|
||||||
|
<P>The first versions of LZSS and LARC were rather slow. So I rewrote my LZSS using a binary tree, and so
|
||||||
|
did Miki. Although LARC's encoding was slower than the fastest archiver available, its decoding was
|
||||||
|
quite fast, and its algorithm was so simple that even self-extracting files (compressed files plus
|
||||||
|
decoder) it created were usually smaller than non-self-extracting files from other archivers.
|
||||||
|
<P>Soon many hobby programmers joined the archiver project at the forum. Very many suggestions were made,
|
||||||
|
and LARC was revised again and again. By the summer of 1988, LARC's speed and compression have improved
|
||||||
|
so much that LARC-compressed programs were beginning to be uploaded in many forums of PC-VAN and other
|
||||||
|
networks.
|
||||||
|
<P>In that summer I wrote another program, LZARI, which combined the LZSS algorithm with adaptive arithmetic
|
||||||
|
compression. Although it was slower than LZSS, its compression performance was amazing.
|
||||||
|
<P>Miki, the author of LARC, uploaded LZARI to NIFTY-Serve, another big information network in Japan. In
|
||||||
|
NIFTY-Serve, Haruyasu Yoshizaki replaced LZARI's adaptive arithmetic coding with a version of adaptive
|
||||||
|
Huffman coding to increase speed. Based on this algorithm, which he called LZHUF, he developed yet
|
||||||
|
another archiver, LHarc.
|
||||||
|
<P>In what follows, I will review several of these algorithms and supply simplified codes in C language.
|
||||||
|
|
||||||
|
<H1>Simple coding methods</H1>
|
||||||
|
<P>Replacing several (usually 8 or 4) "space" characters by one "tab" character is a very primitive method
|
||||||
|
for data compression. Another simple method is run-length coding, which encodes the message
|
||||||
|
"AAABBBBAACCCC" into "3A4B2A4C", for example.
|
||||||
|
|
||||||
|
<H1>LZSS coding</H1>
|
||||||
|
<P>This scheme is initiated by Ziv and Lempel [<A HREF="#ref">1</A>]. A slightly modified version is
|
||||||
|
described by Storer and Szymanski [<A HREF="#ref">2</A>]. An implementation using a binary tree is
|
||||||
|
proposed by Bell [<A HREF="#ref">3</A>]. The algorithm is quite simple: Keep a ring buffer, which
|
||||||
|
initially contains "space" characters only. Read several letters from the file to the buffer. Then
|
||||||
|
search the buffer for the longest string that matches the letters just read, and send its length and
|
||||||
|
position in the buffer.
|
||||||
|
<P>If the buffer size is 4096 bytes, the position can be encoded in 12 bits. If we represent the match
|
||||||
|
length in four bits, the [position, length] pair is two bytes long. If the longest match is no more than
|
||||||
|
two characters, then we send just one character without encoding, and restart the process with the next
|
||||||
|
letter. We must send one extra bit each time to tell the decoder whether we are sending a [position,
|
||||||
|
length] pair or an unencoded character.
|
||||||
|
<P>The accompanying file LZSS.C is a version of this algorithm. This implementation uses multiple binary
|
||||||
|
trees to speed up the search for the longest match. All the programs in this article are written in
|
||||||
|
draft-proposed ANSI C. I tested them with Turbo C 2.0.
|
||||||
|
|
||||||
|
<H1>LZW coding</H1>
|
||||||
|
<P>This scheme was devised by Ziv and Lempel [<A HREF="#ref">4</A>], and modified by Welch [<A
|
||||||
|
HREF="#ref">5</A>].
|
||||||
|
<P>The LZW coding has been adopted by most of the existing archivers, such as ARC and PKZIP. The algorithm
|
||||||
|
can be made relatively fast, and is suitable for hardware implementation as well.
|
||||||
|
<P>The algorithm can be outlined as follows: Prepare a table that can contain several thousand items.
|
||||||
|
Initially register in its 0th through 255th positions the usual 256 characters. Read several letters
|
||||||
|
from the file to be encoded, and search the table for the longest match. Suppose the longest match is
|
||||||
|
given by the string "ABC". Send the position of "ABC" in the table. Read the next character from the
|
||||||
|
file. If it is "D", then register a new string "ABCD" in the table, and restart the process with the
|
||||||
|
letter "D". If the table becomes full, discard the oldest item or, preferably, the least used.
|
||||||
|
<P>A Pascal program for this algorithm is given in Storer's book [<A HREF="#ref">6</A>].
|
||||||
|
|
||||||
|
<H1>Huffman coding</H1>
|
||||||
|
<P>Classical Huffman coding is invented by Huffman [<A HREF="#ref">7</A>]. A fairly readable account is
|
||||||
|
given in Sedgewick [<A HREF="#ref">8</A>].
|
||||||
|
<P>Suppose the text to be encoded is "ABABACA", with four A's, two B's, and a C. We represent this situation
|
||||||
|
as follows:
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER>
|
||||||
|
<TABLE>
|
||||||
|
<TR>
|
||||||
|
<TD><PRE><DIV CLASS="code">4 2 1
|
||||||
|
| | |
|
||||||
|
A B C
|
||||||
|
</DIV></PRE>
|
||||||
|
</TD>
|
||||||
|
</TR>
|
||||||
|
</TABLE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>Combine the least frequent two characters into one, resulting in the new frequency 2 + 1 = 3:
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER>
|
||||||
|
<TABLE>
|
||||||
|
<TR>
|
||||||
|
<TD><PRE><DIV CLASS="code">4 3
|
||||||
|
| / \
|
||||||
|
A B C
|
||||||
|
</DIV></PRE>
|
||||||
|
</TD>
|
||||||
|
</TR>
|
||||||
|
</TABLE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>Repeat the above step until the whole characters combine into a tree:
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER>
|
||||||
|
<TABLE>
|
||||||
|
<TR>
|
||||||
|
<TD><PRE><DIV CLASS="code"> 7
|
||||||
|
/ \
|
||||||
|
/ 3
|
||||||
|
/ / \
|
||||||
|
A B C
|
||||||
|
</DIV></PRE>
|
||||||
|
</TD>
|
||||||
|
</TR>
|
||||||
|
</TABLE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>Start at the top ("root") of this encoding tree, and travel to the character you want to encode. If you
|
||||||
|
go left, send a "0"; otherwise send a "1". Thus, "A" is encoded by "0", "B" by "10", "C" by "11".
|
||||||
|
Algotether, "ABABACA" will be encoded into ten bits, "0100100110".
|
||||||
|
<P>To decode this code, the decoder must know the encoding tree, which must be sent separately.
|
||||||
|
<P>A modification to this classical Huffman coding is the adaptive, or dynamic, Huffman coding. See, e.g.,
|
||||||
|
Gallager [<A HREF="#ref">9</A>]. In this method, the encoder and the decoder processes the first letter
|
||||||
|
of the text as if the frequency of each character in the file were one, say. After the first letter has
|
||||||
|
been processed, both parties increment the frequency of that character by one. For example, if the first
|
||||||
|
letter is 'C', then freq['C'] becomes two, whereas every other frequencies are still one. Then the both
|
||||||
|
parties modify the encoding tree accordingly. Then the second letter will be encoded and decoded, and so
|
||||||
|
on.
|
||||||
|
|
||||||
|
<H1>Arithmetic coding</H1>
|
||||||
|
<P>The original concept of arithmetic coding is proposed by P. Elias. An implementation in C language is
|
||||||
|
described by Witten and others [<A HREF="#ref">10</A>].
|
||||||
|
<P>Although the Huffman coding is optimal if each character must be encoded into a fixed (integer) number of
|
||||||
|
bits, arithmetic coding wins if no such restriction is made.
|
||||||
|
<P>As an example we shall encode "AABA" using arithmetic coding. For simplicity suppose we know beforehand
|
||||||
|
that the probabilities for "A" and "B" to appear in the text are 3/4 and 1/4, respectively.
|
||||||
|
<P>Initially, consider an interval:
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER><PRE><DIV CLASS="code">0 <= x < 1.
|
||||||
|
</DIV></PRE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>Since the first character is "A" whose probability is 3/4, we shrink the interval to the lower 3/4:
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER><PRE><DIV CLASS="code">0 <= x < 3/4.
|
||||||
|
</DIV></PRE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>The next character is "A" again, so we take the lower 3/4:
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER><PRE><DIV CLASS="code">0 <= x < 9/16.
|
||||||
|
</DIV></PRE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>Next comes "B" whose probability is 1/4, so we take the upper 1/4:
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER><PRE><DIV CLASS="code">27/64 <= x < 9/16,
|
||||||
|
</DIV></PRE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>because "B" is the second element in our alphabet, {A, B}. The last character is "A" and the interval is
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER><PRE><DIV CLASS="code">27/64 <= x < 135/256,
|
||||||
|
</DIV></PRE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>which can be written in binary notation
|
||||||
|
|
||||||
|
<P>
|
||||||
|
<CENTER><PRE><DIV CLASS="code">0.011011 <= x < 0.10000111.
|
||||||
|
</DIV></PRE>
|
||||||
|
</CENTER>
|
||||||
|
|
||||||
|
<P>Choose from this interval any number that can be represented in fewest bits, say 0.1, and send the bits
|
||||||
|
to the right of "0."; in this case we send only one bit, "1". Thus we have encoded four letters into one
|
||||||
|
bit! With the Huffman coding, four letters could not be encoded into less than four bits.
|
||||||
|
<P>To decode the code "1", we just reverse the process: First, we supply the "0." to the right of the
|
||||||
|
received code "1", resulting in "0.1" in binary notation, or 1/2. Since this number is in the first 3/4
|
||||||
|
of the initial interval 0 <= x < 1, the first character must be "A". Shrink the interval into the lower
|
||||||
|
3/4. In this new interval, the number 1/2 lies in the lower 3/4 part, so the second character is again
|
||||||
|
"A", and so on. The number of letters in the original file must be sent separately (or a special 'EOF'
|
||||||
|
character must be appended at the end of the file).
|
||||||
|
<P>The algorithm described above requires that both the sender and receiver know the probability
|
||||||
|
distribution for the characters. The adaptive version of the algorithm removes this restriction by first
|
||||||
|
supposing uniform or any agreed-upon distribution of characters that approximates the true distribution,
|
||||||
|
and then updating the distribution after each character is sent and received.
|
||||||
|
|
||||||
|
<H1>LZARI</H1>
|
||||||
|
<P>In each step the LZSS algorithm sends either a character or a [position, length] pair. Among these,
|
||||||
|
perhaps character "e" appears more frequently than "x", and a [position, length] pair of length 3 might
|
||||||
|
be commoner than one of length 18, say. Thus, if we encode the more frequent in fewer bits and the less
|
||||||
|
frequent in more bits, the total length of the encoded text will be diminished. This consideration
|
||||||
|
suggests that we use Huffman or arithmetic coding, preferably of adaptive kind, along with LZSS.
|
||||||
|
<P>This is easier said than done, because there are many possible [position, length] combinations. Adaptive
|
||||||
|
compression must keep running statistics of frequency distribution. Too many items make statistics
|
||||||
|
unreliable.
|
||||||
|
<P>What follows is not even an approximate solution to the problem posed above, but anyway this was what I
|
||||||
|
did in the summer of 1988.
|
||||||
|
<P>I extended the character set from 256 to three-hundred or so in size, and let characters 0 through 255 be
|
||||||
|
the usual 8-bit characters, whereas characters 253 + n represent that what follows is a position of
|
||||||
|
string of length n, where n = 3, 4 , .... These extended set of characters will be encoded with adaptive
|
||||||
|
arithmetic compression.
|
||||||
|
<P>I also observed that longest-match strings tend to be the ones that were read relatively recently.
|
||||||
|
Therefore, recent positions should be encoded into fewer bits. Since 4096 positions are too many to
|
||||||
|
encode adaptively, I fixed the probability distribution of the positions "by hand." The distribution
|
||||||
|
function given in the accompanying LZARI.C is rather tentative; it is not based on thorough
|
||||||
|
experimentation. In retrospect, I could encode adaptively the most significant 6 bits, say, or perhaps
|
||||||
|
by some more ingenious method adapt the parameters of the distribution function to the running
|
||||||
|
statistics.
|
||||||
|
<P>At any rate, the present version of LZARI treats the positions rather separately, so that the overall
|
||||||
|
compression is by no means optimal. Furthermore, the string length threshold above which strings are
|
||||||
|
coded into [position, length] pairs is fixed, but logically its value must change according to the
|
||||||
|
length of the [position, length] pair we would get.
|
||||||
|
|
||||||
|
<H1>LZHUF</H1>
|
||||||
|
<P>LZHUF, the algorithm of Haruyasu Yoshizaki's archiver LHarc, replaces LZARI's adaptive arithmetic coding
|
||||||
|
with adaptive Huffman. LZHUF encodes the most significant 6 bits of the position in its 4096-byte buffer
|
||||||
|
by table lookup. More recent, and hence more probable, positions are coded in less bits. On the other
|
||||||
|
hand, the remaining 6 bits are sent verbatim. Because Huffman coding encodes each letter into a fixed
|
||||||
|
number of bits, table lookup can be easily implemented.
|
||||||
|
<P>Though theoretically Huffman cannot exceed arithmetic compression, the difference is very slight, and
|
||||||
|
LZHUF is fairly fast.
|
||||||
|
<P>The accompanying file LZHUF.C was written by Yoshizaki. I translated the comments into English and made a
|
||||||
|
few trivial changes to make it conform to the ANSI C standard.
|
||||||
|
|
||||||
|
<A NAME="ref"><H1>References</H1></A>
|
||||||
|
<DL COMPACT>
|
||||||
|
<DT>[1]
|
||||||
|
<DD>J. Ziv and A. Lempel, IEEE Trans. IT-23, 337-343 (1977).
|
||||||
|
<DT>[2]
|
||||||
|
<DD>J. A. Storer and T. G. Szymanski, J. ACM, 29, 928-951 (1982).
|
||||||
|
<DT>[3]
|
||||||
|
<DD>T. C. Bell, IEEE Trans. COM-34, 1176-1182 (1986).
|
||||||
|
<DT>[4]
|
||||||
|
<DD>J. Ziv and A. Lempel, IEEE Trans. IT-24, 530-536 (1978).
|
||||||
|
<DT>[5]
|
||||||
|
<DD>T. A. Welch, Computer, 17, No.6, 8-19 (1984).
|
||||||
|
<DT>[6]
|
||||||
|
<DD>J. A. Storer, Data Compression: Methods and Theory (Computer Science Press, 1988).
|
||||||
|
<DT>[7]
|
||||||
|
<DD>D. A. Huffman, Proc IRE 40, 1098-1101 (1952).
|
||||||
|
<DT>[8]
|
||||||
|
<DD>R. Sedgewick, Algorithms, 2nd ed. (Addison-Wesley, 1988).
|
||||||
|
<DT>[9]
|
||||||
|
<DD>R. G. Gallager, IEEE Trans. IT-24, 668-674 (1978).
|
||||||
|
<DT>[10]
|
||||||
|
<DD>I. E. Witten, R. M. Neal, and J. G. Cleary, Commun. ACM 30, 520-540 (1987).
|
||||||
|
|
||||||
|
|
||||||
|
<p align="center"><b><a
|
||||||
|
href="http://archive.gamedev.net/community/forums/topic.asp?key=featart&uid=295&forum_id=35&Topic_Title=Data+Compression+Algorithms+of+LARC+and+LHarc">Discuss
|
||||||
|
this article in the forums</a></b></p>
|
||||||
|
<p>
|
||||||
|
<br><span class="maintext-2">Date this article was posted to GameDev.net: <b>7/16/1999</b>
|
||||||
|
<br>(Note that this date does not necessarily correspond to the date the article was written)</span>
|
||||||
|
<p><b>See Also:</b><br>
|
||||||
|
|
||||||
|
<a href="../list6d5b.html?categoryid=125">Compression Algorithms </a><br>
|
||||||
|
|
||||||
|
<p align="center">© 1999-2011 Gamedev.net. All rights reserved. <a
|
||||||
|
href="../../info/legal.htm#copyright"><u>Terms of Use</u></a> <a
|
||||||
|
href="../../info/legal.htm#privacy"><u>Privacy Policy</u></a>
|
||||||
|
<br><span class="maintext-1">Comments? Questions? Feedback? <a href="../../info/faq.html">Click here!</a></span>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
|
||||||
|
<!-- start Vibrant Media IntelliTXT Tooltip style sheet -->
|
||||||
|
<style type="text/css">
|
||||||
|
.iTt {
|
||||||
|
FONT-FAMILY: Verdana, Arial, Helvetica;
|
||||||
|
FONT-SIZE: 11px;
|
||||||
|
FONT-STYLE: normal;
|
||||||
|
FONT-WEIGHT: normal;
|
||||||
|
COLOR: black;
|
||||||
|
BACKGROUND-COLOR: lightyellow;
|
||||||
|
BORDER: black 1px solid;
|
||||||
|
PADDING: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iTt a {
|
||||||
|
COLOR: 0000CC;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iTt a:visited {
|
||||||
|
COLOR: 0000CC;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iTt a:hover {
|
||||||
|
COLOR: 6666CC;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iTt TD {
|
||||||
|
COLOR: 999999;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<!-- end Vibrant Media IntelliTXT style sheet -->
|
||||||
|
<!-- start Vibrant Media IntelliTXT script section -->
|
||||||
|
<script src="http://gamedev.us.intellitxt.com/intellitxt/front.asp?ipid=1966" type="text/javascript"></script>
|
||||||
|
<!-- end Vibrant Media IntelliTXT script section -->
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -6,6 +6,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "fxl.codes.kisekae.blazor",
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "fxl.codes.kisekae.data", "fxl.codes.kisekae.data\fxl.codes.kisekae.data.csproj", "{A977AF77-5A7F-4DDA-8113-3367EE9920BB}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "fxl.codes.kisekae.data", "fxl.codes.kisekae.data\fxl.codes.kisekae.data.csproj", "{A977AF77-5A7F-4DDA-8113-3367EE9920BB}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "fxl.codes.kisekae.data.test", "fxl.codes.kisekae.data.test\fxl.codes.kisekae.data.test.csproj", "{1D7F531D-38FD-4C0C-B326-1AFF697E5882}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@@ -24,5 +26,9 @@ Global
|
|||||||
{A977AF77-5A7F-4DDA-8113-3367EE9920BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{A977AF77-5A7F-4DDA-8113-3367EE9920BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{A977AF77-5A7F-4DDA-8113-3367EE9920BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{A977AF77-5A7F-4DDA-8113-3367EE9920BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{A977AF77-5A7F-4DDA-8113-3367EE9920BB}.Release|Any CPU.Build.0 = Release|Any CPU
|
{A977AF77-5A7F-4DDA-8113-3367EE9920BB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{1D7F531D-38FD-4C0C-B326-1AFF697E5882}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{1D7F531D-38FD-4C0C-B326-1AFF697E5882}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{1D7F531D-38FD-4C0C-B326-1AFF697E5882}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{1D7F531D-38FD-4C0C-B326-1AFF697E5882}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|||||||
Reference in New Issue
Block a user