Files
fxl.codes.kisekae/Scripts/function.ts
T
2021-10-11 19:25:42 -06:00

43 lines
1.4 KiB
TypeScript

import {ICel, IPlayset} from "./pto"
import Builder from "./utility";
export function draw(playset: IPlayset, canvas: HTMLCanvasElement, set: number): void {
let context = canvas.getContext("2d")
context.clearRect(0, 0, canvas.width, canvas.height)
playset.cels.forEach(cel => {
drawToCanvas2dContext(cel, context, set)
})
}
export function drawToCanvas2dContext(cel: ICel, context: CanvasRenderingContext2D, set: number): void {
if (!cel.sets[set]) return
let image = new Image()
image.onload = () => {
context.drawImage(image, cel.initialPositions[set].x + cel.offset.x, cel.initialPositions[set].y + cel.offset.y)
}
image.src = `data:image/gif;base64,${cel.defaultImage}`
}
export function setPlayArea(header: HTMLElement, container: HTMLElement, playset: IPlayset, set: number): void {
const cssClass = "active-set"
header.querySelectorAll("button").forEach(button => {
button.classList.remove(cssClass)
})
header.querySelector(`button[data-set="${set}"]`).classList.add(cssClass)
let canvases = container.getElementsByTagName("canvas")
if (canvases.length) {
draw(playset, canvases[0], set)
return
}
let canvas = new Builder("canvas")
.addAttributes({"height": playset.height, "width": playset.width})
.build()
container.appendChild(canvas)
draw(playset, canvases[0], set)
}