Files
fxl.codes.kisekae/Models/PlaysetModel.cs
T
2021-11-20 20:43:36 -07:00

40 lines
1.3 KiB
C#

using System;
using System.Linq;
using System.Text.Json.Serialization;
using fxl.codes.kisekae.Entities;
namespace fxl.codes.kisekae.Models
{
public class PlaysetModel
{
[JsonIgnore] public readonly string BorderColor;
internal PlaysetModel(Configuration configuration)
{
BorderColor = configuration.BackgroundColorHex;
Name = configuration.Name;
Height = configuration.Height;
Width = configuration.Width;
var totalCels = configuration.Cels.Count;
Cels = configuration.Cels.Select((x, index) => new CelModel(x, (totalCels - index) * 10)).ToArray();
var summation = configuration.Cels.Aggregate(Set.None, (current, cel) => current | cel.Sets);
if (summation == Set.None)
{
Array.Fill(Sets, true);
return;
}
foreach (var value in Enum.GetValues<Set>().Where(x => (x & summation) == x && x != Set.None))
if (value == Set.Zero) Sets[0] = true;
else Sets[(int)Math.Log2((double)value)] = true;
}
public CelModel[] Cels { get; set; }
public int Height { get; set; }
public string Name { get; set; }
public bool[] Sets { get; set; } = new bool[10];
public int Width { get; set; }
}
}